Philips Presents Obsessed With Sound: The Unheard Heroes
Posted by Philip Bulley | Filed under Actionscript 3, Portfolio
My first project at Stinkdigital was also the most technically challenging I’ve ever been briefed on to date. Essentially, the brief was to create a full-screen audio/video mixer featuring approximately 50 audio channels and two HD quality video streams, all of which must be synchronised. If that wasn’t enough, each audio channel should also simultaneously display its current pitch and when clicked on should display it’s individual musical score in it’s entirity. Oh, and to avoid the use of a streaming server if possible!
Tags: as3, music, robotlegs, Stinkdigital, tribal ddb
Tips for building AIR for Android Mobile Apps
Posted by Philip Bulley | Filed under Actionscript 3
There were a lot of learnings in building CrossTweet for Android. Here are a few tips I’d like to share with you.

Regex to find non-weak referenced addEventListener()
Posted by Philip Bulley | Filed under Actionscript 3
It’s always advisable to use weakly referenced event listeners in AS3. If you need to recap on why, check out Grant Skinner’s blog post. But in practice, if you’re ‘coding at the speed of thought’, or if you’ve inherited someone else’s code base, you may end up with some calls to addEventListener() which don’t use a weak reference.
The following regular expression will find all occurrences of addEventListener() that don’t use a weak reference:
1 | addEventListener( *)\([a-zA-Z._ ]*,[a-zA-Z._ ]*\) |
Using this with your code editor’s “Find in Files…” feature (ensure you check the “Use Regular Expression” option) will track down each offending code snippet, which you can then manually amend should you decide that using a weak reference is suitable.
Just make sure that you’re not relying on the reference created by addEventListener() to prevent the garbage collector from devouring your object for dinner. Generally, using a weak reference is fine when adding an event listener to a class scoped object, but not to an object locally defined within your current method.
Feel free to test/demo/fork it at http://regexr.com?2s5fc
Tags: as3, regular expression, resource management
AS3 Vector shuffle / randomize
Posted by Philip Bulley | Filed under Actionscript 3
UPDATE: Please see comments below for a shuffle technique using the efficient Fisher-Yates algorithm.
Whilst working on an AS3 project, I figured I needed to shuffle the order of a Vector. A quick Google search looking for a code snippet that will shuffle the order of an Array will produce many results (although I’d most likely use the nicely packaged CasaLib’s ArrayUtil.randomize()). But the same is not true (at least as of writing) for shuffling the order of a Vector.
So this post is for anyone stumbling on in from Google, requiring a quick “I can’t be bothered to think about it” solution:
1 2 3 4 5 6 7 8 9 10 11 |
Just to note, Array.sort() has never won any awards for code execution speed, so it’s likely that Vector.sort() won’t either.
Tags: as3
Beware of the facebook UID “as Number”
Posted by Philip Bulley | Filed under Actionscript 3, Facebook Development
Quite often it’s advisable to treat unique IDs as a string, particularly when using a third party API, as you never know when they may migrate from a numeric to alphanumeric format.
The Facebook Actionscript API is no exception. In a recent project, I’d already been treating user’s UIDs as a string, but got caught out when calling the GetAppUsers API method. This essentially returns the UID of each friend who has the same Facebook application installed. Instead of returning a set of string values, it returns an array of number values.
Storing this array within Actionscript doesn’t appear to be hazardous. The problems arise when sending that array via remoting (in this case using a sfAmfphp gateway).
Facebook currently employ two formats of UID:
OLD: 289204186
NEW: 100000792322346
The old format will be serialized and received by the PHP gateway as expected, whereas PHP will output the new longer format as, for example, 100000792322E+14.
Moral of the story: iterate through the array returned by GetAppUsers and cast all values to String.
1 2 3 4 5 6 7 8 9 10 | public function getAppUsersComplete(event:FacebookEvent):void { var uidFriends:Array = event.data['uids']; // Convert all uidFriend uids from Number to String because AMFPHP messes this up (converts large int values to float) for(var i:int = 0; i<uidFriends.length; i++) { uidFriends[i] = uidFriends[i].toString(); } } |
Tags: facebook api
Facebook Multi-Friend-Selector for Flash AS3
Posted by Philip Bulley | Filed under Actionscript 3, Facebook Development
UPDATE Nov 2010: This requires the old REST API Facebook_library_v3.4_flash.swc, which has now been deprecated in favour of the Graph API. Please feel free to fork this for use with the new GraphAPI SWC. There is a little more info on this in the comments. I’d love to update it myself, but not sure when that might happen at the moment :-/
One of the drawbacks of the current Facebook Actionscript API is that it doesn’t come bundled with UI components, it’s simply a data API. Fortunately you can use the JavaScript Client Library’s FB.UI.FBMLPopupDialog() to render FBML overlaying your SWF (if you don’t mind using wmode=”transparent”). But still, when it comes to the FBML fb:multi-friend-selector, if you want to do anything but send out invites to your Facebook app (via a browser-redirecting POST) , you’re out of luck.
Ideally, the fb:multi-friend-selector would allow the setting of a callback which would return the UIDs of the selected friends. It would then be down to the developer to choose what to do with them.
So, I decided to recreate the fb:multi-friend-selector directly in Flash. It will allow you to input an array of uid strings and later return a FacebookUserCollection featuring the selected users. Unfortunately I haven’t created this to be a fully resizable component, it simply does what it says on the tin. Hopefully, you may find that this gets you out of a sticky situation once you realise the shortcomings of the FBML fb:multi-friend-selector.
You can download it from the milkisevil-toolbox on github. You’ll need to add the “lib/milkisevil/FacebookComponents.swc” to your project and create a new instance of the “com.milkisevil.ui.facebook.MultiFriendSelector” class.
Here’s a rough guide to how you might want to instantiate the MultiFriendSelector:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | // Don't forget to make the following imports where appropriate import com.milkisevil.ui.facebook.MultiFriendSelector; import com.milkisevil.events.StatusEventEnhanced; // And the following inside your class private var multiFriendSelector:MultiFriendSelector; private function showFriendSelector():void { multiFriendSelector = new MultiFriendSelector( facebook, 16 ); multiFriendSelector.title = 'Your friends'; multiFriendSelector.subtitle = 'Irritate the hell out of your friends!'; multiFriendSelector.addEventListener( MultiFriendSelector.STATUS_EVENT, multiFriendSelectorStatus ); addChild( multiFriendSelector ); multiFriendSelector.getFriends(); } private function hideFriendSelector():void { removeChild( multiFriendSelector ); multiFriendSelector = null; } private function multiFriendSelectorStatus(event:StatusEventEnhanced):void { trace('exec multiFriendSelectorStatus: ' + event.code); switch(event.code) { case MultiFriendSelector.CLOSE: hideFriendSelector(); break; case MultiFriendSelector.SUBMIT: var selectedUsers:FacebookUserCollection = multiFriendSelector.getSelected(); hideFriendSelector(); var uidList:Array = []; for(var i:int = 0; i<selectedUsers.length; i++) { var facebookUser:FacebookUser = selectedUsers.getItemAt(i) as FacebookUser; uidList.push( facebookUser.uid ); } // Now do some custom stuff with those uids myCustomMethod( uidList ); break; } } |
Tags: as3, facebook api
Going social in Actionscript 3
Posted by Philip Bulley | Filed under Actionscript 3, Facebook Development
The last couple of weeks have allowed me to get intimate with AS3 implementations of the main social network’s APIs. I first started out playing with Adobe’s Flash Platform Social Services which is basically a layer providing access to Gigya (which in turn is an abstract API providing uniform access to all of the main social networks). As you can probably imagine, this also comes with a couple of drawbacks.
- Gigya aims to provide the ‘make one call, push to many’ approach. This is one of the reasons that the full spectrum of services for one social network aren’t available, largely because there won’t be a uniform equivilant on another network.
- The other reason, is that we’re relying on a single API vendor (Gigya) to update as and when every other API vendor updates. So where a great new service might be made available on Facebook, you’ll likely be waiting a while until Gigya provides an updated interface.
Not great. So putting aside a greed to support every social network under the sun, I swiftly moved to and focused on the the most popular (and arguably the best), the Facebook Actionscript API. This is basically an Adobe supported AS3 interface to Facebook’s REST API. The majority of it is very straight forward to use, and is up to date with the latest of Facebook’s features. The biggest pain, though, has been offering a smooth login experience.
There are several blogged solutions out there, but the smoothest I’ve found revolves around using the JavaScript API in conjunction with an “xd_receiver.htm”. The user logs into their account after which a JavaScript callback passes a session key, a secret key, the user’s UID and your (hardcoded) API key to Actionscript where it is verified via the REST API. This does require a bit of a hack seeing as the AS3 API doesn’t normally allow the setting of the UID, but I’d say it’s worth the trouble:
1 2 3 4 5 6 7 8 | import com.facebook.facebook_internal; // Create a WebSession passing in your API key, the secret key and session key webSession = new WebSession( apiKey, secret, sessionKey ); // Force set the uid (don't forget to import the "facebook_internal" namespace) webSession.facebook_internal::_uid = uid; facebook.startSession( webSession ); |
This solution will use those nice AJAX-populated dialogue boxes, so don’t forget to set wmode=”transparent” on your embed.

I’ve created a singleton-based wrapper, which provides me with easy access to basic functionality such as login and stream publishing, along with an accompanying JavaScript file (I’ve been accessing this via a PureMVC proxy – abstraction overkill?! Maybe!). It’s not exactly the tidiest of classes, but is fairly descriptive along with some doc-blocks. Feel free to download a zip here or grab the latest source from within the milkisevil-toolbox on github (you’ll mainly be interested in the api.facebook package as well as the js and possibly html test page).
Of course, you’ll also be needing the Facebook Actionscript 3 API (and SWFObject if you’d like to play with the test html page).
Tags: as3, facebook api, javascript
Adopt an emoticon aka “Adopticon”
Posted by Philip Bulley | Filed under Actionscript 3, Personal Projects, Portfolio
It’s been just over 9 years, but I figured it was time to breathe new life into an old project. What is now known as “adopticon” started life as the “emoticon generator”. It was an experiemntal pet project created for typographic56 magazine at my very first digital advertising job at Deepend way back in 2000.
Tweet Coding
Posted by Philip Bulley | Filed under Actionscript 3
For the sake of something called “tweet coding”, I’ve finally signed up to twitter! It’s only recently that twitter was unblocked here in Dubai, as for some reason the powers that be believe it is a tool designed for the propagation of evil – either that, or Sheikh Mo just doesn’t quite understand it yet (another reason I’m glad to be leaving Dubai soon). Anyway, now twitter is unblocked, this seems to be a great reason to join.
So what is tweetcoding? Well, Grant Skinner figured that instead of holding a more traditional 1k or 20 line coding contest, let’s see what the Flash community can come up with when there are only 140 characters up for grabs. Fortunately, the rules state that the 140 characters need to be within the following code construct:
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14 g=graphics;
mt=g.moveTo;
lt=g.lineTo;
ls=g.lineStyle;
m=Math;
r=m.random;
s=m.sin;
i=0;
o={};
function f(e)
{
// add 140 character code here
}
addEventListener("enterFrame",f);
So I thought I’d post my entries:
Webcam Flower
See the tweetcode: http://twitter.com/milkisevil/status/1285274918
Euro-disco-party-crazytime inducer
See the tweecode: http://twitter.com/milkisevil/status/1287552709
Tags: as3, tweetcoding, webcam




