Philips Presents Obsessed With Sound: The Unheard Heroes
Posted by Philip Bulley | Filed under Actionscript 3, Portfolio
My first project at Stinkdigital was also the most technically challenging I’ve ever been briefed on to date. Essentially, the brief was to create a full-screen audio/video mixer featuring approximately 50 audio channels and two HD quality video streams, all of which must be synchronised. If that wasn’t enough, each audio channel should also simultaneously display its current pitch and when clicked on should display it’s individual musical score in it’s entirity. Oh, and to avoid the use of a streaming server if possible!
Tags: as3, music, robotlegs, Stinkdigital, tribal ddb
Diesel Island FW11
Posted by Philip Bulley | Filed under Portfolio
Diesel Island FW11 is an interactive video showcase of the clothing Diesel would like you to be wearing as the year draws to a close.
Tags: as3, html5, robotlegs, santo, Stinkdigital
Hugo Just Different – Kino
Posted by Philip Bulley | Filed under Portfolio
Kino for Hugo Just Different is all about seeing things differently. An interactive film directed by Marco Brambilla allows people to explore five different scenes through the shades of Theatrical, Performance and Story, simply by tilting their heads from side to side. The webcam monitors the tilt position of the head, which in turn invokes seamless transitions from one intricately gorgeous environment to another.
Tags: as3, blast radius, robotlegs, Stinkdigital
CompareTheMeerkat.com – Meerkovo
Posted by Philip Bulley | Filed under Portfolio
Everyone’s favourite Meerkat, Aleksandr Orlov, is back and this time he’s with a bunch of his friends – the whole village of Meerkovo, in fact. Meerkovo.com allows fans to engage and interact with one of the richest back stories in recent UK advertising.

Aleksandr welcomes you to his Mansion. Feel free to explore all of his meerkat oddities via the comfort of your own komputamabob. Simples!
Tags: as3, robotlegs, the mill, vccp
New AIR for Android mobile app
Posted by Philip Bulley | Filed under Personal Projects, Portfolio
When Adobe were preaching about seamless deployment across devices, they weren’t telling porky pies. Presenting CrossTweet for Android:
Part of the motivation behind building CrossTweet was the upcoming release of Adobe AIR for Android. A key goal was to provide seamless deployment across web and mobile by employing interaction techniques ubiquitous to mouse and touchscreen input. Which is why if you’ve seen CrossTweet on the web already, you may have noticed that the prev/next navigation had been inspired by the “drag to reload” functionality of twitter and other apps on the iPhone.
Point your phone’s QR code reader at the lovely pattern below, and give the app a test drive.

For insight and tips on how this was built, see my Tips for building AIR for Android Mobile Apps post.
Tags: air, android, blue barracuda, mobile, robotlegs, twitter api
CrossTweet: Where digital and everyday life intersect
Posted by Philip Bulley | Filed under Personal Projects, Portfolio
During my last few days working at Blue Barracuda, I managed to find a little R&D time. The result of which has been an experimental interactive data visualisation piece known as CrossTweet.
Tags: as3, blue barracuda, regular expression, robotlegs, twitter api
The Girl Who Played With Fire
Posted by Philip Bulley | Filed under Facebook Development, Portfolio
I’ve got Facebook games coming out of my ears right about now! This one is to accompany the new movie ‘The Girl Who Played With Fire’ – out in cinemas later this month.
Tags: as3, blue barracuda, facebook api, puremvc
Pizza Hut – Hungry For ‘A-Team’ Action
Posted by Philip Bulley | Filed under Facebook Development, Portfolio
Hot on the heels of ‘Pass It Around Pizza’ comes ‘Hungry For Action’; the second social game for Pizza Hut UK. Supporting the release of the new A-Team movie, the premise is simple; smack the living daylights out of as many soldiers as possible.

We were originally going to create a brash tank-based game, until we realised that'd probably turn more women (being a large wedge of our target demographic) off than John McCririck's sweaty wackers on a humid summer's evening.
Tags: as3, blue barracuda, facebook api, game, puremvc
Wagamama Keepy-Uppy
Posted by Philip Bulley | Filed under Portfolio
In the spirit of the World Cup 2010, Wagamama wanted to challenge their loyal fans, old and new, to a classic game of football keepy-uppy — but not without a twist.
Tags: as3, blue barracuda, box2dflash, game, puremvc
Pass It Around Pizza
Posted by Philip Bulley | Filed under Facebook Development, Portfolio
UPDATE: Read my “Pass It Around Pizza” article on the Blue Barracuda blog. Aimed at marketers, it looks at the benefits of using in-game incentives/virtual gifts and rewards in conjunction with the Facebook Platform.
I’ve been getting to know Facebook Connect and the AS3 API over the past few weeks, and finally I’ve been able to put what I’ve learnt into practice by creating a game for Pizza Hut UK.
Tags: as3, blue barracuda, facebook api, game, puremvc
TGI Friday’s Cocktails
Posted by Philip Bulley | Filed under Portfolio
I’ve just completed a new site to promote Cocktails at TGI Friday’s. The idea is to let customers experience the essence of their cocktails, rather than simply reading a tabular listing of thumbnails & text.
Tags: as3, blue barracuda, puremvc
Connected to British Film and TV
Posted by Philip Bulley | Filed under Portfolio
My first major project at Blue Barracuda has gone live. Connected To British Film and TV is intended to increase people’s appreciation for the British Film and Television scene, ultimately in the hope that people will realise the error of their ways (and in future watch via legal means). It’s from the same folks who brought us those “You Wouldn’t Steal a Handbag” ads, but now instead of making people feel like criminals, the strategy is to incite national pride.
Tags: as3, away3d, blue barracuda, google maps api, puremvc, twitter api, youtube api
Adopt an emoticon aka “Adopticon”
Posted by Philip Bulley | Filed under Actionscript 3, Personal Projects, Portfolio
It’s been just over 9 years, but I figured it was time to breathe new life into an old project. What is now known as “adopticon” started life as the “emoticon generator”. It was an experiemntal pet project created for typographic56 magazine at my very first digital advertising job at Deepend way back in 2000.






